1. Lag for break.
2. Rack you own.
3. Winner breaks.
The 10 ball does not count on the break. It doesn’t
matter which pocket it goes in. If the 10 ball
goes in on the break, it is spotted before the
first shot is taken.
4. Break from anywhere
behind the headstring.
5. Race to 8 on both
sides.
6. All entries must
be paid in person. No phone-in entries allowed.
All players must stand in line to pay their entry
fee. No one is allowed to pay for 2 players!
7. Call Shot/Safety:
Call Shot:Players have the option of either calling
their shot or calling a safety. Aside from obvious
shots, the shooter must specify which ball and
which pocket is being called. If a player is shooting
a bank, combination or any kind of ambiguous shot,
the player must call the shot.
If a player calls a shot and misses, the incoming
player will have the option to shoot or make his
opponent shoot again. No matter how many times
a player misses a called shot, failure to pocket
that ball legally or wrongfully pocketing the
ball in another pocket allows the opposing player
the option to shoot or make his opponent shoot
again.
Call Safety:
If a player calls a safety, the incoming player
does not have the option to make his opponent
shoot again. The only exception is when a player
calls safe and pockets a ball. If a player calls
safe, legally hits the object ball and thereafter
pockets any ball in their safety attempt, the
opposing player has the option to shoot or make
their opponent shoot again.
8. Ball in hand fouls:
If the cue ball scratches in the pocket, you do
not hit the lowest numbered ball on the table
first, or if you fail to hit a rail after contacting
the legal ball, that is a foul and ball in hand
for your opponent.
If a player moves an object ball before he/she
strikes the cue ball, your opponent has the option
of keeping it where you moved it or placing back
to its original position. However, if a player
moves an object ball in any way (with their cue,
their hand, the bridge, a piece of chalk) once
the cue ball has been struck and at any time while
the balls are still moving, it is a foul and ball
in hand for the incoming player.
If you happen to move an object ball after all
balls have come to a complete stop, it is not
a foul.
9. No soft breaks
- You must make an attempt to break hard. If your
opponent does not feel you are breaking hard enough,
a tournament director will observe and determine
if a soft break is taking place.
10. Jump cues are
allowed but it is illegal to jump with just a
shaft. The penalty for jumping with a shaft is
in ball in hand for your opponent.
11. Only one 5 minute
break per hour can be taken when it is that player's
turn to shoot. If you leave the playing area while
your opponent is at the table, you will lose that
rack.
12. Cell phones must
be turned off during your match - If your phone
rings during the match a warning will be issued.
If this occurs a second time it will result in
the loss of a rack. One warning per tournament.
13. Absolutely no
checking your opponents racks.
14. Collared shirts
are no longer required but highly recommended!
15. Any player involved
in any type of physical confrontation will be
ejected from the tour and forfeit not only their
entry fee but also any prize money that he/she
may have won.
16. You must be seated
when your opponent is at the table - if you do
not remain in your seat a warning will be issued.
If you do it a second time, you will lose that
rack.
17. Players are not
allowed to talk to spectators when their opponent
is at the table – first a warning will be
issued. If it’s done a second time, the
offending player will lose the current rack. One
warning per tournament.
18. Only tournament
directors can make a hit call. If you fail to
call the tournament director for a hit call, the
call will go to the shooter.
If a player decides to call the tournament director
and the opponent decides to shoot before the tournament
director gets there to make a hit call, that is
a foul and ball in hand for the opposing player.
19. All players must
play in a minimum of 3 events to qualify for the
standard entry fee in the season finale. If you
play in less than 3 events, the entry fee will
be double the standard entry fee plus the $30
registration fee if not already paid.