2017 Rule Changes/Additions
for ALL Amateur Events
Effective Immediately

1.

The amateurs will play by the following rating system and the entry fee will depend on your skill level. Click here for ratings and entry fees. All players will be rated according to their skill level on other tours and leagues, as well as the Predator Tour. In the event this information is not readily available, is out of date, or the tour’s staff feels is inappropriate, the skill level will be assigned at the tour’s discretion. It’s important to keep in mind that a player does not have to win an event, have a high finish or even come in the money to have their skill level raised. There are simply too many players that are improving rapidly and our number one goal is to keep the tour as fair as possible for everyone.

Players that sporadically attend tour events will be reevaluated for skill level placement at the tour’s discretion. i.e. if in February you are a C+ on the tour, and don’t play again until August, the tour will reassign you a higher/lower handicap if the tour sees fit. There will be no arguing over handicaps.

* There is a $5 fee excluded from each player's entry for regular tour stops to cover staff/administrative costs. Larger events exclude $10 from each entry.

2.

If a player doesn’t know their handicap or knows someone that can verify their skill level, he/she will start as a B or higher. The tour reserves the right to suspend or ban any player that is caught lying about their handicap. If a player is caught lying, he/she will forfeit their entry fee as well as any money won for that event! Any player that vouches and lies about a players handicap will also face suspension as well as lose their entry and any money they may have won. Click here to view the Predator Tour Amateur Handicap Chart

3.

With the addition of a plus system, the weight of a handicapped game is more challenging. Thus the tour will now play rack your own, winner breaks and the 9 won’t count on the break to keep it fair for everyone.

4.

Players are not allowed to bet against one another in any tour match. Any player caught betting on their own match, against their opponent, will be suspended from the tour.

5.

The Predator Tour reserves the right to change a one day event to a two day event and vice-versa. Changes will be based on the size of the room, table availability and the room owner etc.

6.

Collared shirts are no longer required on most stops but are highly recommended. We will inform you if we have a stop that requires collared shirts.

7.

In an effort to lower costs, the tour may offer discounted or comped entry fees to players that contribute to the operations, advertisements and other elements of the tour's business. This is done at the tour's discretion and on a very limited basis.

2017 Open/Pro Rules

1.

Lag for break.

2.

Rack you own.

3.

Winner breaks. The 10 ball does not count on the break. It doesn’t matter which pocket it goes in. If the 10 ball goes in on the break, it is spotted before the first shot is taken.

4.

Break from anywhere behind the headstring.

5.

Race to 7 on both sides.

6.

All entries must be paid in person. No phone-in entries allowed. All players must stand in line to pay their entry fee. No one is allowed to pay for 2 players!

7.

Call Shot/Safety: Call Shot:Players have the option of either calling their shot or calling a safety. Aside from obvious shots, the shooter must specify which ball and which pocket is being called. If a player is shooting a bank, combination or any kind of ambiguous shot, the player must call the shot. If a player calls a shot and misses, the incoming player will have the option to shoot or make his opponent shoot again. No matter how many times a player misses a called shot, failure to pocket that ball legally or wrongfully pocketing the ball in another pocket allows the opposing player the option to shoot or make his opponent shoot again. Call Safety: If a player calls a safety, the incoming player does not have the option to make his opponent shoot again. The only exception is when a player calls safe and pockets a ball. If a player calls safe, legally hits the object ball and thereafter pockets any ball in their safety attempt, the opposing player has the option to shoot or make their opponent shoot again.

8.

Ball in hand fouls: If the cue ball scratches in the pocket, you do not hit the lowest numbered ball on the table first, or if you fail to hit a rail after contacting the legal ball, that is a foul and ball in hand for your opponent. If a player moves an object ball before he/she strikes the cue ball, your opponent has the option of keeping it where you moved it or placing back to its original position. However, if a player moves an object ball in any way (with their cue, their hand, the bridge, a piece of chalk) once the cue ball has been struck and at any time while the balls are still moving, it is a foul and ball in hand for the incoming player. If you happen to move an object ball after all balls have come to a complete stop, it is not a foul.

9.

No soft breaks - You must make an attempt to break hard. If your opponent does not feel you are breaking hard enough, a tournament director will observe and determine if a soft break is taking place.

10.

Jump cues are allowed but it is illegal to jump with just a shaft. The penalty for jumping with a shaft is in ball in hand for your opponent.

11.

Only one 5 minute break per hour can be taken when it is that player's turn to shoot. If you leave the playing area while your opponent is at the table, you will lose that rack.

12.

Cell phones must be turned off during your match - If your phone rings during the match a warning will be issued. If this occurs a second time it will result in the loss of a rack. One warning per tournament.

13.

Absolutely no checking your opponents racks.

14.

Collared shirts are no longer required but highly recommended!

15.

Any player involved in any type of physical confrontation will be ejected from the tour and forfeit not only their entry fee but also any prize money that he/she may have won.

16.

You must be seated when your opponent is at the table - if you do not remain in your seat a warning will be issued. If you do it a second time, you will lose that rack.

17.

Players are not allowed to talk to spectators when their opponent is at the table – first a warning will be issued. If it’s done a second time, the offending player will lose the current rack. One warning per tournament.

18.

Only tournament directors can make a hit call. If you fail to call the tournament director for a hit call, the call will go to the shooter. If a player decides to call the tournament director and the opponent decides to shoot before the tournament director gets there to make a hit call, that is a foul and ball in hand for the opposing player.

19.

ALL PROS must play in 10 or more events to qualify for the standard entry fee in the year end finale! Players that have played in less than 10 stops must pay an additional fee to play in the finale.

20. WE RESERVE THE RIGHT TO REFUSE AN ENTRY OR DISQUALIFY ANY PLAYER OF ANY SKILL LEVEL FOR ANY OF OUR EVENTS FOR ANY REASON, ie. bad sportmanship, cheating, fighting, etc.
   
2017 ABCD Rules

1.

Lag for break.

2.

Rack you own.

3.

Winner breaks. The 9 ball does not count on the break regardless of which pocket it goes into. The 9 ball will be spotted immediately before the first shot is taken.

4.

Break from anywhere behind the line.

5.

All entries must be paid in person by 11:30 AM. No phone-in entries allowed. All players must stand in line to pay their entry fee. No one is allowed to pay for 2 players!

6.

Play starts at 12 PM.

7.

The tournament will place A++ thru B+ players at the top of the chart while B,C & D players play at the bottom of the chart, only to meet in the semi finals of the winner’s and one-loss sides. Each stop has a participation limit (i.e. 32 A++ - B+ & B - D for a 64 player tournament). Once the limits have been reached for either the A/Bs or the C/Ds, a B/C/D player has the option to play in the A/B tournament as a B player if there is room after the cut off time. A/B players however cannot enter the C/D section of the chart.

8.

Ball in hand fouls: If the cue ball scratches in the pocket, you do not hit the lowest numbered ball on the table first, or if you fail to hit a rail after contacting the legal ball, that is a foul and ball in hand for your opponent. If a player moves an object ball before he/she strikes the cue ball, your opponent has the option of keeping it where you moved it or placing back to its original position. However, if a player moves an object ball in any way (with their cue, their hand, the bridge, a piece of chalk) once the cue ball has been struck and at any time while the balls are still moving, it is a foul and ball in hand for the incoming player. If you happen to move an object ball after all balls have come to a complete stop, it is not a foul.

9.

No soft breaks - You must make an attempt to break hard. If your opponent does not feel you are breaking hard enough, a tournament director will observe and determine if a soft break is taking place.

10.

Jump cues are allowed but it is illegal to jump with just a shaft. The penalty for jumping with a shaft is in ball in hand for your opponent.

11.

Only one 5 minute break per hour can be taken when it is that player's turn to shoot. If you leave the playing area while your opponent is at the table, you will lose that rack. One warning per tournament.

12.

Cell phones must be turned off during your match - If your phone rings during the match a warning will be issued. If this occurs a second time it will result in the loss of a rack. One warning per tournament.

13.

Absolutely no checking your opponents racks.

14.

Collared shirts are no longer required but highly recommended!

15.

Any player involved in any type of physical confrontation will be ejected from the tour and forfeit not only their entry fee but also any prize money that he/she may have won.

16.

You must be seated when your opponent is at the table - if you do not remain in your seat a warning will be issued. If you do it a second time, you will lose that rack.

17.

Players are not allowed to talk to spectators when their opponent is at the table – first a warning will be issued. If it’s done a second time, the offending player will lose the current rack. One warning per tournament.

18.

Only tournament directors can make a hit call. If you fail to call the tournament director for a hit call, the call will go to the shooter. If a player decides to call the tournament director and the opponent decides to shoot before the tournament director gets there to make a hit call, that is a foul and ball in hand for the opposing player.

19.

All AMATEURS must play in 10 or more events to qualify for the standard entry fee in the year end finale! Players that have played in less than 10 stops must pay an additional fee to play in the finale.

20.

All players must call the 9-Ball. If a player wrongfully pockets the 9-ball, the 9 ball will be spotted and the shooter will lose their turn at the table. The 9-ball can not be called on the break.

21.

WE RESERVE THE RIGHT TO REFUSE AN ENTRY OR DISQUALIFY ANY PLAYER OF ANY SKILL LEVEL FOR ANY OF OUR EVENTS FOR ANY REASON, ie. bad sportmanship, cheating, fighting, etc.

 
 
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